I'm new to Swift and I want to load a special image from assets. For example I have:
image 1 for iphone 4s = email@example.com image 2 for iphone 5/5s = green-square-Retina@2x.png image 3 for iphone 6s = firstname.lastname@example.org
and I want to load for iphone 6 a specific image like
self.GSquare = SKSpriteNode(imageNamed: "./Images.xcassets/green-square-Retina@2x.png")
Is it possible?